Summary
- To maximize Strength in Baldur's Gate 3, focus on getting the base score to 20 and use items like the Potion of Everlasting Vigour to boost it further.
- Items like Devilfoil Mask and Mighty Cloth can give significant boosts to Strength and enhance character abilities.
- Look out for unique items like Handmaiden's Mace, Club of Hill Giant Strength, and Gauntlets of Hill Giant Strength to reach higher Strength levels.
In Baldur’s Gate 3, Strength is an ability score that plays a key role in determining a character’s physical prowess. This ability score governs various character aspects, including attack rolls, athletics, jump distance, and carrying capacity. Strength is primarily associated with melee-focused classes like Barbarian, Fighter, and Paladin.
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Players can increase their strength stat by investing in certain feats, increasing their ability score to 20. However, the best way to increase Strength in the game is by using certain strength-scaling items. The following Strength items can make players unstoppable in Baldur's Gate 3.
Updated January 29, 2025, by Vincent Arogya: Baldur's Gate 3 offers a vast arsenal of gear, encouraging players to come up with unstoppable builds. Given the game's ever-evolving depth, this list has been expanded to include new powerful additions to benefit strength-based characters. Whether players are braving to put themselves on the frontlines or shrug off devastating blows, these new entries will help them in dominating enemies with unparalleled might.
25 Devilfoil Mask
Increase Strength By +1 Per Every Character Wearing The Same Mask
- How To Find: In Act 1, players can find three Devilfoil Masks in the Gymforge, in the Underdark. The Merregon Legionnaire enemies also drop this mask.
- Item Type: Common helmet.
The
Devilfoil Mask is situational equipment that increases character strength by +1, but there is a catch to it. The increase in Strength when using the Devilfoil Mask scales per creature who's also wearing the mask in a 20M radius.
However, a downside players need to be aware of when donning the Devilfoil Mask is that characters wearing the mask also suffer from -1 to their Intelligence, Wisdom, and Charisma stats.
24 Handmaiden’s Mace
Sets Strength To 18
- How To Find: In Act 3, dropped by Viconia DeVir in the Cloister of Sombre Entrance.
- Item Type: Very Rare Mace
To acquire the
Handmaiden's Mace, players must descend beneath the House of Grief to discover the Sombre Entrance before challenging Viconia DeVir. Defeating Viconia DeVir drops the Handmaiden's Mace, equipping which, sets the wielder's strength to 18.
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The damage dealt by this mace also inflicts bonus damage based on the wielder's Strength modifier. Additionally, the mace also deals 1d6 equivalent poison damage upon a successful hit.
23 Splint Armor +2
Grants +1 To Strength Saving Throws And Ability Checks
- How To Find: Purchased from merchants that offer leveled armor and weapons once the player reaches level 9.
- Item Type: Heavy Armor
The
Splint Armour +2 is a late-game armor upgrade that offers the Superior Plate and Body Aid perks. Characters wearing this armor will receive -1 piercing damage and enjoy a +1 bonus to Strength saving throws and ability checks.
However, it's worth that since the Splint Armor +2 falls under the heavy armor class, the wearer suffers disadvantage on stealth checks. Therefore, it's advisable that players are mindful of stealth scenarios and switch out their armor before sneaking.
22 Ring Mail Armor +2
Grants +1 Bonus To Strength Saving Throws & Ability Checks
- How To Find: Purchased from merchants that offer leveled armor and weapons once the player reaches level 9.
- Item Type: Heavy Armor
The
Ring Mail Armour +2 is similar to the Splint Armor +2, offering +1 against Strength saving throws and ability checks. However, instead of protecting against piercing damage, the Ring Mail Armor +2 negates slashing damage by -1.
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Much like the Splint Armor +2, characters wearing the Ring Mail Armor +2 will roll disadvantage on stealth checks. The Ring Mail Armor +2 weighs slightly less than the Splint Armor +2.
21 Mirror Of Loss
Increases Strength By +2, Up To A Maximum Of 24
- How To Find: Found in the House of Grief in Act 3.
- Item Type: Lore Object
The Mirror of Loss is a special lore object players can encounter in the House of Grief. To effectively use the mirror, a character must first pass a DC25 Arcana or Religion check. Then, any character can proceed to interact with the mirror and surrender one of their memories in exchange for raising any of the chosen stats by +2.
When interacting with the Mirror of Loss to surrender the character’s memory, the first dialogue corresponds to Strength. Players can choose this option and receive a +2 buff to their Strength ability.
20 Hr'a'cknir Bracers
Grants +1 To Strength Saving Throws And Mage Hand Bonus Action
- How To Find: Sold by various merchants and can be crafted through alchemy.
- Item Type: Rare Elixir
The
Hr'a'cknir Bracers are a pair of very rare gloves that can be acquired towards the end of Act 2. Right before players leave the Shadow-Cursed Lands and head towards the Baldur's Gate waypoint, they'll be ambushed by a group of Githyanki warriors, and the Hr'a'cknir Bracers can be looted from one of the Githiyankis after they're defeated.
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Besides offering +1 to Strength saving throws and the Mage Hand bonus action, the Hr'a'cknir Bracers also allow players to use the Telekinesis spell once per short rest. While these gloves may not be purely Strength-oriented, their versatile spell combination definitely makes them a piece of must-have gear.
19 The Mighty Cloth
Increases Strength By +2, To A Maximum Of 20
- How To Find: In Act 2, purchased from Quartermaster Talli at the Last Light Inn.
- Item Type: Rare Clothing
The Mighty Cloth is a rare garment that increases the wearer’s Strength by +2. In addition to the Strength modifier, the armor also grants the Bull’s Strength condition and Bull Rush class action.
The Bull’s Strength condition doubles the wearer’s carrying capacity and grants advantage on a Strength check. The Bull Rush class action allows the wearer to charge 3m forward and potentially knock enemies back. The Mighty Cloth’s passive feature, Unwavering Bull, prevents the wearer from being pushed back and grants advantage on saving throws against the Restrained condition.
18 Harmonium Halberd
Increases Strength by +2, Up To A Maximum Of 23
- How To Find: In Act 2, purchased from Dammon at the Last Light Inn.
- Item Type: Rare Halberd
Among weapons, the
Harmonium Halberd is a unique weapon that increases Strength by +2, to a maximum of 23. However, the cost of using the weapon is that the wielder suffers from -1 in Intelligence and Wisdom.
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Proficient characters can also utilize the weapon’s three unique actions: Rush Attack, Lacerate, and Cleave. The Halberd also benefits from the Extra Reach attribute that increases the range of opportunity attacks from 1.5m to 2.5m. The weapon can also be dipped into surfaces to enhance its effectiveness.
17 Titanstring Bow
Deals Additional Damage Equivalent To Character's Strength Modifier
- How To Find: Can be purchased or stolen from the Bugbear Lann Tarv in Moonrise Towers. Additionally, it can be purchased or stolen from Brem after completing his "Find the Missing Shipment" quest.
- Item Type: Rare Longbow
The
Titanstring Bow is a rare longbow that can be purchased from Berm or Lann Tarv in Act 2. Since the bow is classified as a Titan weapon, it deals additional damage equivalent to the player's Strength modifier, in addition to their Dexterity modifier.
To fully take advantage of this bow, players should consider distributing their ability scores equally into Dexterity and Strength. Archers can achieve this combination by consuming potions of Hill Giant Strength or equipping the Club of Hill Giant Strength to set their Strength at 19.
16 Bonespike Garb
Temporarily Gain +15 HP Upon Entering Rage
- How To Find: Sold by the Dragonborn Exxvikyap in Rivington in Act 3
- Item Type: Very Rare Clothing
While the
Bonespike Garb isn't meant for Strength-based characters, the perks offered by this garb make it too good to pass up. The clothing negates all incoming damage by 2 points, and when the wearer of this garb suffers a melee hit, the attacker also receives Piercing damage equivalent to the wearer's Constitution modifier.
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Additionally, if the garb's wearer is of the Barbarian class, entering Rage grants them 15 temporary hit points, potentially extending their survivability in combat.