Every RPG has some form of character building, which is something that resonates with fans of the genre, which explains why Dungeons & Dragons has such a loyal and enthusiastic following. Video games based on D&D lore and rules, such as Baldur's Gate 3, also have customization details that include subclasses, gear, magical items, Backgrounds, and Feats.

The Feats that are available in BG3 are almost the same as those you'll find in the D&D 5e Player's Handbook. However, there are fewer choices overall and some of the details regarding how they are used might be different. For those who are putting together a Wizard, here are some of the best choices.

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Baldur's Gate 3: Best Wizard Class Build

In Baldur's Gate 3, Wizard builds that take the Evocation subclass will get more damaging spells and prevent themselves from hurting party members.

7 Ritual Caster

Can't Refuse Free Spells

Ritual Caster
  • Learn any two Ritual Spells from the list and gain the ability to use them as Cantrips

This is one of the ways that any character can learn a couple of handy Ritual Spells, which can only be cast out of combat. Some examples include Speak With Dead, Find Familiar, and Disguise Self. These handy spells can be used in a variety of situations but there are some specific ways it can improve a Wizard build.

Wizards tend to have a high Intelligence stat, but a lower Strength score, and according to the rules of BG3, that means less movement speed and jumping power. A Wizard who wants better mobility and movement can use Ritual Caster to get Longstrider or Enhanced Leap.

6 Alert

Good For Any Class, Great For Squishy Wizards

Baldur's Gate 3 Wizard
  • Gain a +5 to your initiative roles at the start of every fight, immune to the Surprised condition

Sometimes the outcome of a fight is determined by the Initiative roll that starts it. It's so important that any piece of gear that improves a character's Initiative is worth putting on even if it doesn't have any other benefits.

Baldur's Gate 3_Wizard Subclasses
All Baldur's Gate 3 Wizard Subclasses, Ranked

Baldur's Gate 3's Wizard Class is able to specialize in one of eight schools of magic, gaining powerful benefits relating to that school.

Every character's Initiative rolls start with a 1d4+ their Dexterity modifier. The Alert Feat gives you a +5 bonus to your base Initiative score, and it also prevents you from missing a turn because of the Surprised condition.

5 Elemental Adept

Ideal For Wizards That Specialize In Elemental Damage

Casting Fireball in a crowded room in Baldur's Gate 3
  • Spells cast in the element of choice can no longer critically fail, and when cast, they can't be resisted by their targets

There are five types of Elemental damage in Baldur's Gate 3; acid, cold, fire, thunder, and lightning. Should you decide to build a Wizard that's an expert in one kind or all of them generally, the Elemental Adept Feat can give your character a few extra skills related to their casting abilities.

This Feat won't give you any extra spells but enhances powers that a Wizard already has. Choose your favorite kind of damage with Elemental Adept and targets can no longer resist the spells you cast that use this damage. Plus, you can no longer roll a one, a dreaded Critical Fail, when casting a spell with this type of damage.

4 War Caster

A Perfect Combat Feat

character creation screen class selection wizard bg3
  • Advantage for Concentration checks and the use of the Shocking Grasp spell as a reaction

War Caster is one of the best Feats that any caster can have, and it's intended specifically for using spells in combat. If you're building a Wizard with a melee presence, this is one of the most important ones you can choose, and even those who stay at a ranged distance will find it useful. It grants the Wizard two abilities, War Caster: Concentration and War Caster: Opportunity Spell.

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Dungeons and Dragons: Best Feats For Wizards

These feats are guaranteed to give every Wizard the edge they need in any D&D campaign.

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The first ability gives you an Advantage for Concentration rolls, a valuable resource for maintaining a spell-like Cloud of Daggers or Hold Person. The second allows the Wizard to react with the Shocking Grasp spell should an enemy come within melee range.

3 Spell Sniper

Refine Your Casting Skills

Baldurs Gate 3 Wizard Unwritten Rules
  • Learn a combat Cantrip, lowers the roll needed for a Critical hit by one

This is a nice Feat for any character that wants a few casting powers because it grants you the use of a cantrip regardless of class. The choices are combat-based, so that means some nice destructive spells like Magic Missile and Eldritch Blast.

Any extra spell for a Wizard is nice, but the real advantage of Spell Sniper is that it lowers the number you need for a Critical Hit with a spell by one. For those Fighters or Rogues who take this Feat for one spell, but for a Wizard with a whole book of them, it applies to everyone.

2 Durable

Better Healing And Constitution

Baldur's Gate 3 party sleeping during Long Rest cutscene
Baldur's Gate 3 screenshot showing the party sleeping at camp during one of the Long Rest cutscenes.
  • Raises the Wizard's Constitution by one, allows them to recover full hit points with a Short Rest

A higher Constitution score means more hit points, which is great for any character but even more important for a Wizard who typically has a low armor class. The Durable Feat raises a character's Constitution by one, to a maximum of 20, which also improves their hit points.

BG3 Armor of Agathys spell
Baldur's Gate 3: Best Wizard Multiclass Build

The Wizard is one of the most versatile spellcasters in Baldur's Gate 3, but it can still be difficult to find a good combo for multiclassing.

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Durable improves how quickly your character regains their hit points in addition to how many you have. Every time you take a Short Rest, your Durable Wizard will regain all of their hit points, with no need for other healing or to wait for the next Long Rest.

1 Mobile

The Best Defense Is Running Away

Baldur's Gate 3, Shocking Grasp Spell, Gale Targetting Assassin Enemy In Vault
  • Dash over Difficult Terrain as if it was normal and escape melee combat without the Disengage action

Mobile increases your movement speed by ten feet, which is great on its own, but this Feat also gives a character two other useful abilities; Mobile: Evade Difficult Terrain and Mobile: Evade Opportunity Attack. Both are ideal for a character with a low AC which needs extra movement on the battlefield.

Evade Difficult Terrain allows you to use Dash to pass over wet, frozen, or otherwise dangerous ground as if it were normal. Opportunity Attack lets the Wizard move safely out of melee combat without using the Disengage action, which isn't always available.

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Baldur's Gate 3
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9 /10
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Released
August 3, 2023
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WHERE TO PLAY

DIGITAL
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Developer(s)
Larian Studios
Genre(s)
RPG