Summary

  • Make the right choices - there are only a few chances to learn new Feats in Baldur's Gate 3, so choose wisely to make a lasting impact.
  • Boost hit points with Tough feat - gain 24 extra hit points by level 12, critical for Fighters on the front lines of battle.
  • Improve core skills with Ability Score Improvement - increase Strength or Constitution to maximize a Fighter's potential in combat.

Baldur's Gate 3 features a generous catalog of 41 Feats adapted from Dungeons & Dragons 5th Edition. These Feats are used to customize a character's build once a player has decided on a role within the party, along with their gear, stats, and other relevant information.

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Fighters are a vintage class in RPGs of all brands and types since the genre began, and in D&D they learn Feats at levels four, eight, six, and ten. This gives them one extra than other classes, who only get three Feats and skip level 6. It's important to get the right Feats for a specific build or a character's progression to the next level, with a total of six until the character reaches the level cap of 12.

Updated March 5, 2025 by Kristy Ambrose: The Fighter is one of the more versatile classes for those Tavs and Durges that have more creative builds when it comes to armor and weapon options. Some experimentation might be worth the cost for those who want to try multiclassing options, and the Fighter combines well with other class skills and party roles. Patch 8 has a new subclass for Fighters, the Arcane Archer, which introduces some unique skills to Fighters that can be used for magical or ranged builds.

17 Tough

A Nice Boost To Hit Points

Baldur's Gate 3 Fighter
  • Stats: The character's hit point maximum is increased by 2 for every level, up to level 12.

Fighters will often find themselves on the front lines of battle, meaning they'll likely be taking just as many hits as they are dishing out. It's important to be able to stand up to the most brutal of punishment as a Fighter, and Tough is a great feat to help with this.

Tough grants two extra hit points for every level gained. This means that by level 12, a Fighter will gain an extra 24 hit points, which is more than decent. For some characters, this can represent a large percentage increase in available HP. It will no doubt allow a character to keep swinging in even the most tense of battles.

16 Martial Adept

Better Melee Skills

Karlach in Baldur's Gate 3
  • Stats: Choose two Maneuvers from the Battle Master subclass and receive 1 more Superiority Die, which regenerates after a Short or Long Rest.

Martial Adept is a Feat that's ideal for any melee fighting build, so don't be afraid to use it with Rogues or Barbarians in addition to Fighters. There are 14 different Maneuvers on this list, so even for those who already have chosen the Battlemaster subclass, this will make them even more effective.

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The use of the Superiority Die is another bonus to this Feat. The Fighter gets to roll four, and it adds up to an impressive number. Before level 7, these dice are D8s, which is already generous. When the Fighter progresses to level 10, these become D10s.

15 Defensive Duellist

Some Fighters Use Finesse

Baldur's Gate 3 - Wyll
  • Stats: Fighters that use Finesse weapons get a Reaction when attacked, allowing them to improve their AC. Their Dexterity must be 13 or higher.

Not all Fighters are chunky metal figures covered in metal or wielding large and often inelegant weapons. In keeping with the versatility of this class, plenty of Fighter builds are based on characters like pirates, musketeers, or other archetypes that use smaller, faster blades without shields or heavy armor.

In case this build also wields two weapons, remember that the main hand weapon must be of the Finesse variety to use this skill. These are light one-handed swords that include scimitars, rapiers, and sometimes daggers and shortswords, among others.

14 Ability Score Improvement

For Better Core Skills

Baldur's Gate 3 feat menu displaying the ability improvement feat
  • Stats: Increase a single ability score by two, or two ability scores by one.

Fighters will often rely on two primary ability scores, Strength and Constitution. An ability score improvement is perhaps one of the more mundane Feats, but it is not to be underestimated. When creating a Fighter in Baldur's Gate 3, a single core ability score can be as high as 17, but to achieve a Fighter's maximum potential, players will want to get their Strength or Constitution up to 20.

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Ability Score Improvements allow a character to increase a single ability score by two, or two ability scores by one. This makes it a great option to bolster a Fighter's Strength or Constitution to give them a boost to their attack rolls, or their hit points.

13 Charger

Gain Additional Attack Options

Yurgir standing in a dark crypt
  • Stats: Grants 2 additional attack types, Charger: Weapon Attack, and Charger: Shove.

Charger is a great feat to expand a Fighter's pool of options in battle. It grants two additional attack types, Charger: Weapon Attack, and Charger: Shove. They both give a Fighter the ability to charge forward. Weapon Attack slams the Fighter's weapon into the first enemy in their path, and Shove pushes them off-balance, possibly Prone.

While this expands the options available to a Fighter during combat, it can be pretty situational and comes with a hefty resource cost of one action and one bonus action. The trade-off here is that it allows new possibilities to be opened up, and can potentially create a scenario for a spellcaster in the backline to drop a hefty fireball after an enemy is shoved within range of their attacks.

12 Durable

Regenerate More Hit Points

Baldur's Gate 3 Health Potion Throw
  • Stat: Increases Constitution score by +1.

Durable is a feat that lends itself well to those playing on higher difficulties, where long rests are generally more scarce. It increases the Fighter's Constitution score by one, inching it ever closer to that coveted 20. It also allows a Fighter to regain all of their hit points on a short rest, which typically only restores 50% of total hit points.

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As a Fighter is generally going to be on the front lines of battle, their hit points are an extremely valuable resource. While this may seem a little underwhelming on the surface, this feat allows Fighters to keep battling without the need for long rests, and will generally save on resources like healing spells and healing potions, which leave them available for squishier members of the adventuring party, like Wizards and Sorcerers.

11 Shield Master

Ideal For A Defender

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  • Stats: +2 to Dexterity bonus when holding a shield, and the Shield Master: Block ability

Fighter builds that are based on ranged or melee damage might not benefit as much from this Feat, but it's excellent for defensive roles or for a Fighter that needs more AC. The Dexterity bonus can top up a character with a high ability score already, and for a Fighter that has a higher Strength, it gives them a better dodge and block chance.

Shield Master: Block is intended to protect the Fighter from magical attacks. When they make their Dexterity saving throw to dodge a spell, the Fighter can use a Reaction to use the shield to diminish the incoming damage. Even on a losing throw, they still only take half damage.

10 Savage Attacker

Maximize Damage Output

An attack with Advantage in Baldur's Gate 3
Baldur's Gate 3 Advantage attack
  • Roll the damage dice twice on every attack, and use the higher result.

Savage Attacker effectively grants a permanent advantage on all attacks, which is quite powerful. When a Fighter makes a weapon attack, they will roll their damage dice twice, and use the higher result to hit their opponents.

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This also prevents weak taps, which can sometimes be the bane of martial characters, especially in a high-stakes fight with a powerful enemy. This feat will ensure that the Fighter is outputting more damage on average, which is usually their role in the adventuring party.

9 Athlete

Better Mobility And Recovery

Baldur's Gate 3 jumping to escape the cell
  • Get up faster from Prone, improve Strength or Dexterity score by +1, and better Jump distance

The best time to get this Feat is at level 4 when the character and their party are exploring places in the Underdark and the ability to jump longer distances comes in handy. This part of the game is filled with secrets and awkward paths through the darkness, so getting up faster when falling is also useful. The monsters here are also bigger, such as minotaurs and beholders, which can knock a player Prone or even launch them off a nearby cliff.

This Feat also gives the character a chance to increase either their Strength or Dexterity ability scores. Melee fighters should choose Strength unless they specialize in finesse weapons, which means rapiers and scimitars. These Fighters, and those that rely more on ranged weapons, should choose Dexterity.

8 Great Weapon Master

Gives A Fighter More Attacks

Baldur's Gate 3: Lae'zel
  • Make an additional melee attack after a Critical Hit with a melee attack.

Great Weapon Master is an excellent feat that has toggleable features, which can provide excellent versatility depending on what is needed in the heat of battle. After choosing this feat, a Fighter that lands a critical hit, or kills a target with a melee weapon attack, is then able to make an additional melee weapon attack as a bonus action that turns.

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When attacking with a heavy melee weapon that the Fighter is proficient with, there is an option that can be toggled on or off that deals an additional 10 damage, with the caveat that there is a -5 attack roll penalty. A Fighter can stack these and ensure they are dishing out up to 3 attacks per turn, and when combined with a feat like Savage Attacker or Sentinel, this provides a huge boost to their attack power.