Staff Writer
Contributor
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About Matt Karoglou
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and brilliance of the Shmup genre or playing Resident Evil for the thousandth time, he can be found most days listening to metal and hardcore records while enjoying indie titles on his Steam Deck.
Industry Focus
Primarily writes about RPGs, indie titles, Metroidvanias, Soulslikes, and the Resident Evil series. Interested in all things Square Enix and Capcom, and occasionally dabble in the industry-focused hardware piece here and there.
Favorite Games
As a massive Resident Evil fan, the original, Resident Evil 2, and Resident Evil 4 all rank among some of my all-time favorite games (both their initial releases and remakes). I'm also a huge fan of Metroidvanias and try to play as many as I can get my hands on. While my all-time favorites will always be the portmanteau's origins (Super Metroid and Castlvania: Symphony of the Night), Hollow Knight, both Ori games, and both Blasphemous games also rank high as some of my favorites in the genre. Special shout out to Chrono Trigger and The Legend of Zelda: A Link to the Past as quite possibly my first and second favorite games of all-time, as well as Final Fantasy IV ranking somewhere in the top 5.
Favorite Console
I cut my teeth on the NES just in time for the SNES to arrive right as I was 6 years old, and the Super Nintendo will always have a special place as one of my all-time favorite consoles. Right behind it, though, is the PlayStation. Some of my favorite franchises have either their series highlights (Castlevania, Final Fantasy) or origins (Metal Gear Solid, Resident Evil) on the PS1, cementing it as an all-timer for me. Picking between the SNES and PS1 would be nearly impossible, as both have some of the most impressive libraries in the history of gaming.
Latest
What Is Elden Ring: Shadow of the Erdtree’s Scadutree?
Item descriptions in Elden Ring's Shadow of the Erdtree DLC hint at the Scadutree sharing just as much importance to the game's lore as the Erdtree.
Elden Ring: Shadow of the Erdtree's Putrescent Knight Brings Another FromSoftware Classic to Mind
The Putrescent Knight is one of the many optional boss highlights of Shadow of the Erdtree, and it's eerily reminiscent of another FromSoftware foe.
Elden Ring: Shadow of the Erdtree's Blessings and Soft Caps Are Two Sides of the Same Coin
The Shadow of the Erdtree DLC for Elden Ring introduces a whole new side to the game's progression systems, but stat caps are still important.
Elden Ring: Shadow of the Erdtree’s Perfume Bottles Present a Game-Changing Offhand Item
The Perfume Bottles introduced in Elden Ring: Shadow of the Erdtree are one of the more exciting additions to the game's combat sandbox.
Why Elden Ring: Shadow of the Erdtree's Castle Stands Out Compared to FromSoftware's Standard
Elden Ring: Shadow of the Erdtree's Castle Ensis eschews FromSoftware's traditional castle designs for a fresh take on a maquis location.
10 Years Later, Shovel Knight is Finally Getting a Well-Deserved Sequel
Yacht Club Games' showcase on June 14 delivered the surprise announcement of a Shovel Knight sequel in development just ahead of its 10th anniversary.
Elden Ring: Shadow of the Erdtree's Grotesque Insectoids Take FromSoftware's Enemy Design to New Heights
Elden Ring: Shadow of the Erdtree contains a plethora of new enemy types, but the insectoid threats are one of the DLC's standouts.
How Shin Megami Tensei 5: Vengeance's New Traversal Options Make it the Definitive Version
Additions made to the base experience of Shin Megami Tensei 5 in Vengeance make traversing the realm of Da'at better than ever.
Perfect Dark's Bad Development Rumors Don't Show
Perfect Dark's reveal at the Xbox Showcase puts the title in a much better position than its troubled development history would indicate.
How Metal Gear Solid 3: Snake Eater Remake Does Right by One of the Original's Best Features
Metal Gear Solid Delta: Snake Eater's first full trailer finally confirms what players should expect from the ambitious remake.
Black Myth: Wukong - All Editions and Pre-Order Bonuses Explained
Game Science's upcoming Soulslike Black Myth: Wukong has several different editions arriving at launch, each with its own specific bonuses.
Dungeons of Hinterberg Hands-On Preview
Microbird Games' upcoming dungeon-crawler/social-sim ARPG Dungeons of Hinterberg is shaping up to do right by all of its obvious influences.
One Year Later, Diablo 4 Has Undergone a Complete 180
On the first anniversary of its launch, Diablo 4 might be in the best state it's ever been thanks to a slew of improvements and changes.
Nine Sols May Have Beaten Hollow Knight: Silksong to the Punch
Red Candle Games' newest title is a Soulslike/Metroidvania hybrid that may have made the wait for Hollow Knight: Silksong a moot point.
Unicorn Overlord Can’t Let Its Franchise Potential Go to Waste
Recent Vanillaware job listings point to the studio moving on from Unicorn Overlord, but there's still plenty of uncharted territory for a sequel.
Zelda Moving on from Tears of the Kingdom Features is a Double-Edged Sword
The Zelda franchise has another golden opportunity to reinvent itself following Tears of the Kingdom, but whether it should is debatable.
Wild Bastards Interview: Dev Discusses Roguelike Balance, Inspirations, and More
The Best War Games speaks with Blue Manchu's Jonathan Chey to discuss the studio's upcoming space-western roguelike Wild Bastards.
Wild Bastards Puts 13 Playable Outlaws at the Forefront of its Roguelike Gameplay
In a The Best War Games interview, a Wild Bastards dev explains the fun and challenges of designing a roguelike game around 13 playable characters.
Sand Land and Rise of the Ronin's Open Worlds are Two Sides of the Same Coin
Both Sand Land and Rise of the Ronin approach open-world game design from a similar angle, but they differentiate from one another in a key area.
No Rest for the Wicked is a Prime Example of How Beneficial Early Access Can Be
No Rest for the Wicked is yet another case study showing how developers can course-correct thanks to player feedback in an early access period.