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About Joshua Duckworth
Joshua grew up in poverty, deep in the Middle of Nowhere, Alabama. Gaming was a rarely afforded escape from reality that persisted throughout his life, something that saw him through good times and hard times. Joshua started at The Best War Games in 2017 where he fell in love with a company that supports creativity, treats video games with the respect they deserve, and is complete with people whose passions match his. It's this passion he hopes to communicate in every post, in every conversation about the industry, and so forth. Outside of gaming and The Best War Games, Joshua spends a lot of time with his lovely wife and children, keeps pulling for Cody Rhodes in WWE, and manages the farm he inherited from his grandfather. If you name a video game, Joshua can rant about it—that's a guarantee. For Joshua, the world of gaming isn't just an industry, but his first love.
Industry Focus
Joshua's passion for the industry is all-consuming, and his typical content coverage is as varied as the game industry itself. Joshua covers news, features, interviews, previews, and more on a weekly basis, and whether it's the next expansive AAA title or the most innovative indie game, his eyes are always on the horizon.
Favorite Games
His favorite franchises include Dragon Age, Assassin's Creed, and anything with deep storytelling and lore. He loves anything with deep and intensive gameplay experiences, but there are bonus points for anything that sends him down rabbit holes.
Favorite Console
Joshua's favorite console is the Xbox Series X, as that is where he plays the majority of his games. He owns a custom-built gaming PC, a PS5, and a Switch, as well as a plethora of older consoles such as the PS2 and Nintendo GameCube.
Latest
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Death Howl Creative Director Talks Soulslike Elements, Pixel Art, and More
The Best War Games speaks with Death Howl creative director Malte Burup about the spiritual world of the game and how it was created.
Moonlighter 2: The Endless Vault May Be The Closest I Get to a 'Get Rich Quick' Scheme Ever Working [Hands-On Preview]
The Best War Games plays a little of Moonlighter 2: The Endless Vault, getting a closer look at its relatively new but also familiar core gameplay loop.
The Alters Dev Talks Storytelling Through Systemic Game Design
The Best War Games speaks with The Alters director Tomasz Kisilewicz about how the game tells unique, emergent stories through its complex, systemic design.
Frostpunk: 1886 Dev Talks Road to Release
The Best War Games speaks with Frostpunk: 1886 director Maciej Sułecki about the team's plans for it between now and release in 2027.
The Alters Hands-On Preview: Accidental Altercide
The Best War Games recently played roughly six hours of The Alters, the upcoming narrative-survival game from developer/publisher 11 bit studios.
Frostpunk 2 Dev Talks Franchise Ambitions, Future of the Game
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Frostpunk: 1886 Will Feature Mechanics and Systems Borrowed From Frostpunk 2
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Soulstone Survivors Interview: Developer Talks Early Access, Adding Lore, and More
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Soulstone Survivors Developer Details The Game's Early Access Journey
Action roguelike Soulstone Survivors embraced robust community support and feedback from the beginning of its Early Access journey.
Soulstone Survivors Developer Reveals Something Big Is Coming At Launch
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A Tale of Silent Depths Developer Talks Creating an Undersea Open World
A Tale of Silent Depths developer Eduardo Santos discusses the game's chilling underwater world and the eldritch horrors that inhabit it.
How Canvas Infernum Chose Its Unique Setting
The Best War Games chats with a Canvas Infernum developer to discuss the ideas that led to making a cozy tile-placing puzzle game set within an unusual place.
How A Tale Of Silent Depths Created A Mysterious, Horror-Filled Underwater World
A Tale of Silent Depths immerses players in a terrifying underwater world filled with eldritch horrors and mysterious monsters beyond comprehension.
Canvas Infernum Developer Talks Single-Player Board Game Design
The Best War Games chats with a developer of Canvas Infernum about the ideas behind this unique tile placement puzzler inspired by classic paintings.
How A Tale of Silent Depths Blends Open World RPG And Roguelike Elements
A Tale of Silent Depths is an undersea open world RPG that includes roguelike elements in progression, character recruitment and world generation.
The Tetris Company Founder Henk Rogers on The Perfect Game, Future Plans and More
The Best War Games caught up with The Tetris Company Co-Founder Henk Rogers to talk about his experience writing his book, as well as his future plans.
Interview: BlackThorne Keep Creator Talks Crafting the Medieval Brazil That Never Was
The Best War Games interviews Roberto Garcia, CEO of Limiar Studios and creator of BlackThorne Keep, who discusses creating a fictional medieval Brazil.