Josh Cotts-Staff Writer

Editorial Team

Staff Writer

December, 2023
B.A. in Mass Communications & Media Studies from Arizona State University
Final Fantasy, Monster Hunter, Assassin's Creed
  • 1550
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About Josh Cotts

Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors.  He also prides himself in designing many of his own images for his articles using his skills in Photoshop.

Industry Focus

Josh began his work with The Best War Games as a Gaming Features Writer in December 2023 and became a Senior Contributor in February 2024.  In the past, he has specialized in writing reviews and guides, as he is known as the "Grind King" among his friends, due to his ability to quickly 100% games.  However, he also thoroughly enjoys writing opinion and analysis pieces, explaining complex lore, hidden meanings, etc.

Favorite Games

Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic.  That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.

Proudest Gaming Achievement

It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming.  That being said, one of his more recent gaming achievements involves logging a collective 3,000+ hours in Destiny 2.  He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.

Latest

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MindsEye’s Marco Silva Yells So Much He Wrecked Jake Thomas' Voice

Jake Thomas gave everything to bring Marco Silva to life in MindsEye, but the character's constant fury nearly cost him his voice in the process.

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Mario Kart World’s Adaptive Music System Understands That Context Is King

Mario Kart World's soundtrack reacts to more than the race, shifting with weather, time, and region to deliver a score that deepens immersion tenfold.

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How Jake Thomas' Career Prepared Him for the Role of MindsEye's Marco Silva

Jake Thomas’ past roles, personal growth, and quiet reckoning with fame all helped shape his approach to MindsEye’s morally gray CEO Marco Silva.

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Dune: Awakening Review

Dune: Awakening thrives in atmosphere, worldbuilding, and survival depth, even if its combat and grind somewhat drag behind its setting and systems.

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Mario Kart World’s Most Valuable Resource Isn't a Power-Up

Mario Kart World hides its most valuable unlocks in plain sight, and the secret to progression might just be hiding in every scattered stack of gold.

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Mario Kart World Fully Embraces the Idea of 'Games as a Place'

Mario Kart World invites players to live in its world with seamless transitions, immersive design, and fast-paced racing that never breaks the flow.

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Mario Kart World's P-Switch Missions Are the Game's True Tutorials

Mario Kart World never holds your hand, but its P-Switch missions may be the closest thing it has to a guidebook on how to master the game's systems.

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Mario Kart World's Knockout Tour Feels Like a Racing Game's Answer to Smash Bros.

Mario Kart World’s most intense mode ditches tradition for pure survival, turning every race into a gauntlet of pressure, pace, and elimination.

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Mario Kart World’s Costume Unlocks Turn Every Race Into a Fashion Runway

Costumes in Mario Kart World aren't just collectibles, but instead are power-ups, rewards, and runway-ready transformations hidden in plain sight.

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The Unwritten Rules of Mario Kart World Explained

Before starting their engines in Mario Kart World, players should take note of a few unwritten rules about what they should be prioritizing.

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The Best War Games speaks with Mundfish Studio's Rob Bagratuni about Atomic Heart 2, new IP The Cube, and forming the Atomic Universe.

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Every Game Revealed at Day of the Devs 2025

From stealth sims to musical chaos and melancholic photo quests, Day of the Devs 2025 gave indies the stage and every game had something to say.

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How the Idea for The Cube Started With a 'Boring' Phone Call

The Best War Games speaks with Mundfish founder and CEO Rob Bagratuni about the 'boring' phone call that led to brainstorming and developing The Cube.

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Atomic Heart 2's Boss Fights Are Going to Be 'More Painful'

The Best War Games speaks with Mundfish Studio founder and CEO Rob Bagratuni, who explained the process in making Atomic Heart 2's boss fights more difficult.

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Mario Kart World's Free Roam Mode Channels the Spirit of Zelda: BotW/TotK

Mario Kart World’s Free Roam captures the same curiosity-driven exploration that made Zelda’s open world so iconic, even down to its dynamic music.

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Elden Ring Nightreign’s Similarities to Another Franchise Only Expose Its Limitations

It wears the shape of something familiar, but in following the hunt too closely, Elden Ring Nightreign leaves behind the freedom that once defined it.

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Path of Exile 3.26’s Pause System Explained

The Best War Games chats with Path of Exile game director Mark Roberts about the game's upcoming pause feature being added in Update 3.26 and its limitations.

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Path of Exile 3.26’s New Storage System Was Designed for Map Hoarders

The Best War Games interviews Path of Exile game director Mark Roberts about the Secrets of the Atlas expansion and its new specially-designed storage system.