Staff Writer
Staff Writer
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1550articles
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71News
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1445Features
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31Reviews
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3Other
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About Josh Cotts
Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors. He also prides himself in designing many of his own images for his articles using his skills in Photoshop.
Industry Focus
Josh began his work with The Best War Games as a Gaming Features Writer in December 2023 and became a Senior Contributor in February 2024. In the past, he has specialized in writing reviews and guides, as he is known as the "Grind King" among his friends, due to his ability to quickly 100% games. However, he also thoroughly enjoys writing opinion and analysis pieces, explaining complex lore, hidden meanings, etc.
Favorite Games
Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic. That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.
Proudest Gaming Achievement
It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming. That being said, one of his more recent gaming achievements involves logging a collective 3,000+ hours in Destiny 2. He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.
Latest
Horizon 3's Best Path Forward May Be to Follow in Death Stranding 2's Footsteps
Aloy’s journey could break new ground if Horizon 3 adopts a surprising but familiar strategy inspired by Death Stranding 2’s world choice and design.
Zelda: Tears of the Kingdom’s Most Iconic Meme Was Never Meant to Go as Far as It Did
Zelda: Tears of the Kingdom’s most iconic meme took on a life of its own, growing into something far bigger than Nintendo most likely ever intended.
Fable's Humphry Could Be the Key to a Different Kind of Heroes' Guild
Fable’s Humphry might point to a world where the Heroes’ Guild is gone, but that could set the stage for players to build something even better.
Cyberpunk 2077 2.3 Is the Perfect Excuse for a Long-Requested Feature
Cyberpunk 2077’s 2.3 update might finally scratch an itch fans have had since the game's launch, and it could be the perfect moment to make it happen.
Nintendo’s Surprise Role in Death Stranding 2 Might Mean More Than It Seems
Nintendo’s unexpected involvement in Death Stranding 2 hints at a shift in how the company’s creative assets might reach beyond its own platforms.
Why Death Stranding 2’s Bulk Delivery Penalty Makes Sense
Death Stranding 2’s bulk delivery penalty might make deliveries less efficient, but it actually helps protect the game’s most important design pillar.
Death Stranding 2’s Game of the Year Potential Comes With a Clair Obscur-Sized Catch
Death Stranding 2's chances to win Game of the Year are strong, but Clair Obscur: Expedition 33 could complicate things for the acclaimed sequel.
A Popular DS1 Experiment Still Holds True in Death Stranding 2
Death Stranding 2 hides a familiar path in plain sight, where an old DS1 experiment quietly proves itself all over again for those willing to try.
Dying Light: The Beast Dev Reveals 10 Gameplay Details You Might've Missed [EXCLUSIVE]
The Best War Games speaks with Dying Light: The Beast's Techland about gameplay details, hidden mechanics, and world-building touches fans might have missed.
This Death Stranding 2 Feature Makes It a Game of Moments Rather Than Movement
Death Stranding 2's smallest steps can carry surprising weight, and some moments may only reveal themselves when players slow down to listen.
Death Stranding 2’s Corpus Gives Google a Run for Its Money
Death Stranding 2 Corpus changes everything, offering a way to keep up with Kojima’s world without ever leaving the game or looking at another screen.
Death Stranding 2 Makes the DualSense a True Extension of Sam
Death Stranding 2’s DualSense integration blurs the line between player and porter in ways that make Sam’s every step feel startlingly personal.
Sam’s Hair Change in Death Stranding 2 Says More Than He Ever Will
Death Stranding 2 never explains Sam’s hair change, but it might be the one detail quietly revealing more than the story or Sam himself ever will.
Death Stranding 2: Why Walking Is Still the Meta
Death Stranding 2 might have plenty of different faster traversal options available to players, but walking remains the game's best way to travel.
Death Stranding 2’s Visuals Are So Good, They (Almost) Trivialize One of Sam’s Best Tools
Death Stranding 2 is clearly a massive upgrade in visuals, and while that's a good thing, it also almost trivializes one of Sam's most useful tools.
Death Stranding 2’s Biggest Temptation Still Comes With a Price
Death Stranding 2 tempts players to rush for new traversal upgrades, but giving in too soon can quietly rob the journey of something it can't return.
The Unwritten Rules of Death Stranding 2 Explained
Before setting out into the weird world of Death Stranding 2, it's highly recommended that players familiarize themselves with its unwritten rules.
Sea of Remnants Hands-On Preview: Lost Memories, Chickens, and the Open Sea
The Best War Games went hands-on with Joker Studio's upcoming free-to-play ocean adventure RPG Sea of Remnants to explore its strange world and hidden depth.
The Cardinal Sins of Death Stranding 2 Explained
Before setting out to complete their first few orders in Death Stranding 2, players should be aware of some things they will want to avoid doing.
Dune: Awakening Composer Talks Giving Arrakis a Voice
The Best War Games interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.