Staff Writer
Senior Contributor
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435articles
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2News
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414Features
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17Guides
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2Other
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About J. Scott Thurlow
J. Scott Thurlow is a Senior Contributor based in the NYC Metropolitan Area. While he is not actually Alan Wake, Scott has been ranting about games since falling in love with them at a young age. After attaining Bachelor of Arts degrees in Journalism and English, he co-founded a podcast and was lead content creator for the Games & Gaming Culture section. He joined The Best War Games as a Features Specialist (Alan Wake 2) in 2023. Scott has written about or covered games, as well as other media, for over 15 years.
Favorite Games
Alan Wake + Control (Remedyverse)
BioShock
Borderlands
Chrono Trigger
Disco Elysium
Elder Scrolls + Fallout
Far Cry + Assassin's Creed
Final Fantasy 6
Hotline Miami
Hyper Light Drifter
Legend of Zelda: Link to the Past + Ocarina of Time
Norco
Resident Evil
Secret of Mana
Sunless Skies
Torment: Tides of Numenera
The Vanishing of Ethan Carter
Witcher 3
Favorite Console
Scott grew up as a "console kid" with the NES and SNES, which he considers his "golden age" of gaming. He would continue with the N64, Xbox 360, and PS4 in the following generations. Currently, he owns an Xbox Series S as well as a PS5, which he splits his time and games between.
Industry Focus
Scott works on a variety of sectors for The Best War Games, focusing largely on features in addition to critical analysis and industry insight. He also covers and assists with interviews, press events, and exclusives, as well as helping out with the occasional guide. He is always looking for the next interesting game and topic to research and write about.
Latest
Warhammer 40K: Space Marine 2 Developer on Changes, PvP Updates, and More
Warhammer 40K: Space Marine 2 designer, Dmitry Grigorenko, speaks with The Best War Games about its evolution of PvP and the all-new co-op Operations modes.
Why Star Wars Outlaws' Relatively Short Runtime is a Good Thing
Star Wars Outlaws has been stated by developers to have a quite reasonable completion length, which will likely work in its favor.
Now May Be the Perfect Time for Resident Evil to Experiment with an Open-World Game Design
According to a prominent source, remakes of Resident Evil O and Code Veronica are reportedly in the works. If the news is true, it’s also highly likely that these remakes will be in the same third-person linear style as seen in Resident Evil 2 through 4. However, there is another direction that Resident Evil could attempt in a forthcoming entry, one that the series has danced around before and that would be embracing an entirely open-world design.
Warhammer 40K: Space Marine 2 Dev Talks Designing Its New PvE Co-Op Operations Mode
In a The Best War Games interview, a Warhammer 40K: Space Marine 2 dev explains how Operations came together and what it means for the larger worldbuilding.
Why Now is The Perfect Time For Resident Evil to Experiment With an Open-World
RE has adapted greatly over the years, and if recent reports are true, the moment might be at hand for it to head into open-world territory.
Fallout 5 Should Fully Embrace a Trend Sparked By The Amazon Series
Riding high on the massive popularity of the Fallout TV show, the next game could take a fun fan trend and incorporate it into its design.
How Still Wakes the Deep Shows Two Sides of Horror
Still Wakes the Deep is a horror experience that provides a unique and engaging take on two distinctly depicted types of terror.
Serum Interview: Game Island CEO Talks Making Their First Game
Chatting with The Best War Games, Serum game director Michal Ojrzynski discusses its past, present, and future state, the game's community, and more.
After Forbidden West, Exploring One Location in Horizon 3 is a Must
With the scope of locales seen in Horizon so far, specifically in terms of Old World sites, the next title should deliver on one rich with potential.
Alan Wake 2’s Night Springs DLC Proves Remedy Is Still On Top of Its Game in One Area
The first DLC for Alan Wake 2 displays Remedy's well-known prowess in working with various meta elements to great effect in its projects.
Doom: The Dark Ages Intends to Stick to the Franchise’s Roots
Doom: The Dark Ages looks to respect the series' identity and gameplay, staying true to its roots.
Starfield: Shattered Space Should Prove One Weapon Type Was Just The Tip of The Iceberg
Starfield's Shattered Space allegedly focusing heavily on one aspect and faction should bring a wealth of new and updated related weapons with it.
Slitterhead Might Be the Closest Thing to a Ghostwire: Tokyo 2
From what can be seen so far, Slitterhead's look and vibes strongly invoke those from 2022's psychological horror action title, Ghostwire: Tokyo.
Why Skyrim's Factions Have Yet to Be Outmatched in a Bethesda RPG
Among its many standout elements, Skyrim's various factions remain the most well-realized and engaging that Bethesda has yet to top.
How Will the Megacorps' Affect Cyberpunk 2077's Sequel
Developer CD Projekt Red has announced a sequel, known as Project Orion, currently in early stages of production. Project Orion has the potential to e
Red Dead Redemption 3 Should Double Down on One of RDR2's Darkest Side Quests
The next Red Dead Redemption would do well to include another disturbing type of mission encounter to maintain its stranger and grittier aspects.
Alone in the Dark 2024's Struggles Can't Be a Death Knell for the Series
The latest Alone in the Dark seemingly missed its sales and critical goals, but this shouldn't mean the end for the seminal survival horror series.
If a New Mad Max Game is Made, It Has a High Bar to Clear
Mad Max has roared back into the spotlight, and with speculation for a potential game sequel, it might take some effort to outdo the 2015 release.
Borderlands 4 Should End Up Repeating History With Claptrap
Claptrap's antics have long been a part of Borderlands, and BL4 could see the robot scamp take another shot at one of his grand schemes.
Avowed's 'Blank Slate' Approach May Cause a Massive Rift With PoE
Avowed is based on the preceding Pillars of Eternity series, but its more detached relationship to it may create a bigger disconnect than intended.