Staff Writer
Staff Writer
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About Jake Buchalter
Jacob Buchalter (he/him) is a full-time Staff Writer based in the US and is an all-around creative media-obsessed individual who truly cares a bit too much about pop culture media, art, and all things gaming. He also streams games to show his obsessions over at FoolJuice on Twitch.
Jake is a perfectionist honestly to his own detriment, as he'll almost always at least triple-check any information he puts into any article to make sure it's correct (feel free to let him know if there's anything he missed).
Additionally, Jacob Buchalter is an absolute lore fiend when it comes to any IP, and will almost always have all the lore in his brain ready to gush about if anyone ever gives him an excuse to do so.
Jake also has a relatively diverse background in the creative industry, as he has worked in many different fields and has experience with a lot of different mediums & formats. Lastly, Jake has a deep love and respect for any artist in the gaming industry, especially in regard to character design or UI/UX design, since he has illustration, design, and motion graphic experience himself.
Proudest Gaming Achievement
Getting every Steam Achievement in a game called Enter the Gungeon. That game has a truly overwhelming amount of content in it and it only gets more difficult the further you go, so fully clearing it out was not only a ton of fun but also incredibly rewarding.
Favorite Games
My favorite games list is always growing every year, but off the top of my head, I would say Enter the Gungeon, Hades, Hades 2, Metal Gear Solid IV: The Phantom Pain, Skul: The Hero Slayer, Risk of Rain 2, Deep Rock Galactic, any Monster Hunter game, Remnant 2, Bloodborne, Tiny Rogues, and Atomicrops.
Industry Focus
My focus in a broader sense is on the gaming industry as a whole, with a secondary focus on the different artistic fields related to gaming such as UI Design, UX Design, Character Design, Environmental Art, Effects Design (AKA VFX), and so on.
In a more specific sense, my focus is typically on the roguelike, soulslike, and all-around indie areas of the gaming industry as a whole. I've put so much time into so many different roguelikes as well as soulslikes, and I have so much respect for indie developers for the massive workload they take on to create a game.
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