Staff Writer
Reporter
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483articles
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119News
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323Features
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5Guides
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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
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Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
Author and Designer Kieron Gillen Talks Trauma, Metafiction, and Thematic Depth In DIE TTRPG
Author Kieron Gillen speaks to The Best War Games about the tabletop adaptation of his award-winning comic, DIE, and the potential of roleplaying.
DIE Collaborator Grant Howitt Details Mechanics and Philosophy Behind Kickstarter TTRPG
Grant Howitt, consultant for the tabletop RPG adaptation of Kieron Gillen's DIE, talks to The Best War Games about the TTRPG's core mechanics and spirit.
Pac-Man's Legacy of Iconic Sound Design
The Pac-Man franchise has produced some of the most recognizable sound effects in video games, and its influence is still felt with games today.
Haiku the Robot Interview: Jordan Morris Talks Solo Development, Influences, and More
Game Rank discusses the inspirations and intricacies behind the new metroidvania Haiku the Robot with its sole developer, Jordan Morris.
Haiku the Robot Developer Jordan Morris Discusses What He Feels Is the Essence of Metroidvanias
Jordan Morris, sole developer of Kickstarter-backed indie platformer Haiku the Robot, talks to The Best War Games about what makes the Metroidvania genre tick.
Metal Gear Solid's Legacy of Iconic Sound Design
Konami's espionage classic Metal Gear Solid uses the PlayStation's audio capabilities to produce some of gaming's most iconic sound effects.
Sonic the Hedgehog's Legacy of Iconic Sound Design
The Sonic the Hedgehog series' sound effects provide immersive, satisfying feedback, and are some of the most iconic noises in video games.
The Legend of Zelda Series' Legacy of Iconic Sound Design
The Legend of Zelda series features some of the most recognizable sound effects in gaming, pushing the limits of immersion and feedback.
Jitsu Squad Interview: Creators Talk Beat 'Em Up Essentials, Fight Fatigue, and Following Your Dreams
Dave Baljon and Sebastien Romero talk to The Best War Games about the inspirations, challenges, and unique features of their new beat 'em up Jitsu Squad.
Jitsu Squad Creators Discuss Anime and Arcade Influences
Tanuki Creative Studios talks to The Best War Games about the classic anime and arcade titles that helped shaped its four-player beat 'em up Jitsu Squad.
Jitsu Squad Developers Sebastien Romero and Dave Baljon Detail Character Powers, Mechanics
Developers behind the new beat 'em up Jitsu Squad talk to The Best War Games about its roster of characters and borrowed fighting game mechanics.
Tunic Offers an Accessible Alternative to FromSoft's Catalog
Gamers that find FromSoft's catalog to be too imposing should check out Andrew Shouldice's Tunic for similar thrills with a moderate challenge.
Tunic Interview: Andrew Shouldice Discusses Iterative Development, Inspirations, Zelda Comparisons, and More
The Best War Games speaks with Andrew Shouldice about his indie adventure title Tunic, and the seven-year journey leading to its upcoming release.