Staff Writer
Reporter
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483articles
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119News
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323Features
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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
LinkedIn | Muck Rack | Xitter
Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
The First Descendant Interview: Lee Beom-jun Talks Influences, Gear Grinding, and More
Lee Beom-jun, producer of Nexon's The First Descendant, discusses service philosophy, Steam beta, the fun side of grinding, and more with The Best War Games.
Magnum Studio Producer Discusses The First Descendant's Customization Features, 'Service-First' Philosophy
The Best War Games talks monetization, customization, and emphasis on service with Lee Beom-jun, producer of Nexon's upcoming shooter The First Descendant.
The First Descendant's Producer Discusses Unreal 5 Development and Fantasy Meets Sci-Fi Narrative
The Best War Games speaks to Lee Beom-jun about The First Descedant's narrative, influential rivals, and developing with Epic's cutting-edge engine.
Deathloop Interview: Tom Salta Talks Scoring Blackreef with Arkane, Future Projects, and More
The Best War Games talks with the composer of Deathloop's genre-defying, supernatural, super-spy soundtrack, who shares his influences and insights.
Tom Salta, Composer on Deathloop, Discusses 'Tough' 60s/70s Music, Defining Your Sound
The Best War Games speaks to Deathloop's composer about venturing beyond creative comfort zones, scoring fights, and staying true to one's personal tastes.
Paper Animal RPG Interview: Cuddling Raccoons Studio Details Development, Kickstarter Campaign, and More
The Best War Games catches up with Azurexis, developer of Paper Animal RPG, about the game's progress, mechanics, and Kickstarter crowdfunding campaign.
Paper Animal RPG Creator Azurexis Talks Accessibility, Wholesome Roguelikes
The Best War Games speaks to the solo developer of Paper Animal RPG, a Paper Mario and Pokemon Mystery Dungeon-inspired RPG roguelike on Kickstarter.
Temtem Interview: Crema Creative Director and Community Manager Talk Regional Influences, Future Plans, and More
The Best War Games speaks with Temtem developers Guillermo Andrades and Lucia Prieto about the monster-collecting MMORPG's past, present, and future.
Temtem Dev Crema Discusses Customization, Representation, and Inspiration in Monster-Collecting MMORPG
The Best War Games speaks with Crema's Game Director and Community Manager about cultural influences on Temtem's world and representative customization.
Magic the Gathering Interview: Jacob 'Bad Dog' Lerner Shares His Controversial Past, Hopes for the Commander Community [UPDATE]
The Best War Games talks with Jacob Lerner, a long-time player in Southern California's competitive Commander scene, about the format's history and future.