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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
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Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
Ghostlore Interview: Developer Andrew Teo Discusses ARPG Development, Anime References, and More
The Best War Games talks Southeast Asian folklore, mechanical complexity, artistic compromises, and anime references with Ghostlore creator Andrew Teo.
Ghostlore Creator Andrew Teo Discusses His ‘Eastpunk’ ARPG
The Best War Games speaks to Andrew Teo about the cultural influences on Ghostlore, his Southeast Asian ARPG newly released on Steam and Game Pass.
Ghost Ship Publishing Interview: CEO Talks New Publishing Approach, Early Access Benefits, and More
The Best War Games speaks with Søren Lundgaard about the concept and impetus behind Ghost Ship's new publishing vertical.
Ghost Ship Games Opening Publishing Vertical, Wants Titles with 'Flexible Game Design'
The Best War Games speaks with Ghost Ship Game's CEO about the company's new publishing arm, and the types of games it wants to bring to market.
Dead Space Interview: Trevor Gureckis Discusses Remake's Space-Horror DNA, Balancing Tension, and More
The Best War Games speaks to the composer of the Dead Space remake about the distinctions between music and sound design, challenges, and influences.
How Dead Space Composer Trevor Gureckis Connected Isaac to the Story
The Best War Games speaks with the composer of the Dead Space remake's new content about tying characters like Isaac and Nicole to the story with their themes.
Aka Interview: Developer Namra Discusses IndieLand, Core Mechanics, and More
The Best War Games speaks to Namra about Aka, the cozy game where players farm, craft, and search for inner peace as a red panda in the wake of a war.
Back 4 Blood - Rivers of Blood Interview: Turtle Rock Studios Talks Tala, Tactics, New Cards, and More
The Best War Games talks to Turtle Rock Studios about everything Back 4 Blood's third expansion River of Blood has to offer, including the next Cleaner.
Back 4 Blood Developer Turtle Rock Discusses Faith and Revenge in New River of Blood Expansion
The Best War Games speaks with Turtle Rock Studios about the narrative themes covered throughout Back 4 Blood's latest River of Blood expansion.
Turtle Rock Studios Details Back 4 Blood - River of Blood Expansion's New Cleaner, Weapons, and Special Ridden
The Best War Games speaks to Turtle Rock Studios about Back 4 Blood's latest expansion, Rivers of Blood, and the changes it brings to the experience.
Wayfinder Interview: Joe Mad Discusses Story, Community Collaboration, and Airship Syndicate's Evolution
The Best War Games talks to Joe Madureira and Airship Syndicate about the co-op looter-shooter Wayfinder's features, development, and influences.