Staff Writer
Reporter
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119News
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323Features
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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
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Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
The Invincible Devs Talk Development, Adapting Stanislaw Lem's Work, and More
Developers at Starward Industries discuss the development of The Invincible, as well as adapting the title from Stanislaw Lem's namesake novel.
The Invincible: How Starward Industries' CD Projekt Red, Techland Experience Informed the Game
In a GR interview, Starward Industries CEO details how the studio's CD Projekt Red and Techland experience helped in The Invincible's development.
The Invincible: What is Necroevolution?
The Best War Games speaks with Starward Industries CEO, Marek Markuszewski, about a vital sci-fi concept in Stanisław Lem's novel and its upcoming adaptation.
Apex Legends S19 Interview: Respawn Talks Conduit, Storm Point Rework, and Promo Trials
The Best War Games speaks with Respawn Entertainment about the major updates coming to Apex Legends in season 19, including new Legend Conduit
Cocoon Interview: Dev Talks Boss Fights, Vertex Painting, Audio Composition, and More
The Best War Games speaks with Jeppe Carlsen, Jakob Schmid, and Erwin Kho about their mind-bending, worlds-within-worlds puzzle adventure game Cocoon.
Star Ocean: The Second Story R Interview - Devs Discuss Nostalgia, Modernization, and More
The Best War Games speaks with Yuichiro Kitao, Yukinori Masuda, and the SOSSR development team about the major changes in the upcoming remake of a PS1 classic.
How Lies of P Balances Build Depth and Build Variety
The Best War Games speaks with developers at Neowiz about the many character-building options in its upcoming Pinocchio-inspired soulslike game.
How Lies of P Captures the 'Duality' of the Belle Epoque Period
The Best War Games speaks to Neowiz about the opulence, squalor, and cultural touchstones that shape Lies of P's alternative historical setting.
Lies of P Devs Talk Making Soulslike Combat Suitable for Newcomers and Veterans
The Best War Games speaks to the Neowiz team about Lies of P's challenging Soulslike combat system, its influences, distinguishing features, and more.