Atomfall developer Rebellion Developments has recently released Update 1.011 (also known as Version 1.11) for the post-apocalyptic shooter. The new Atomfall update comes on the heels of the recent “Wicked Isle” story expansion, fixing some bugs in the base game and quite a few in the DLC.
Released back in March, Atomfall is a post-apocalyptic FPS set in the Northern English countryside. With strong Fallout vibes and complex investigations during missions, Atomfall quickly became Rebellion’s most successful launch, surpassing 2 million players in a month. According to the developers, Atomfall was immediately profitable, despite being available on Xbox Game Pass. Fortunately, the developers have been doing a good job of supporting the game since then.
After Wicked Isle, Atomfall’s Next DLC Path Is Obvious
Atomfall's first major DLC, Wicked Isle, leans into one of its major elements to excellent effect, and the direction of a second seems clear.
Now, Rebellion has released Atomfall’s latest update, Version 1.011 for current-gen consoles, and 1.11 for last-gen gamers. The update is primarily comprised of fixes to several areas of the game, including general corrections to subtitles, audio, and menus. Also, it fixes some location-specific problems, such as a keycard becoming stuck at the entrance of the Interchange in Skethermoor, and a specific NPC turning hostile without any reason in Casterfell Woods. Most of the fixes, however, are related to Midsummer Island, added in the recent Atomfall: Wicked Isle DLC. The area received almost a dozen fixes, and should work better after the patch.
As expected, this patch was more concerned with bug-fixing than adding more features to Atomfall. Previous Atomfall updates added more quality-of-life improvements, for example, but it’s fair to say that Atomfall is generally in a pretty stable state at the moment, so it makes sense that Rebellion is focusing on fixing the remaining bugs, especially in the new DLC.
At the moment, it’s not known if Atomfall will get a sequel, but considering how successful the game was considered to be by its creators, it would not be surprising. In fact, Rebellion Developments even hinted at a potential Atomfall sequel back in April. At the time, the developers commented on the risks of doing something different with the new release, but confirmed that Atomfall proved to be in the list of games that deserve additional content. It was not clear, however, whether the developers were just mentioning the then-unannounced “Wicked Isle” DLC at the time, or if there were any solid plans for a sequel. In any case, Atomfall fans should wait for an official announcement before getting too excited about more adventures in the series’ post-apocalyptic England.
Atomfall’s First DLC Gets First Round of Fixes via Patch 1.011/1.11
General
- Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9
- Improvements to enemy use of axes, Enfield rifles and blunderbuss
- Sticky bomb explosions are now visible when used on a Triffid
- Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall
- Reclamation skill will no longer cause all kills to be silent
- Subtitle lines will now appear as normal during bartering
- Fixed audio and music issues on game outro and credits
- Minor menu improvements for Japanese and Simplified Chinese languages
Location Specific Fixes
Casterfell Woods
- Corrected an issue where Billy Gorse could become hostile without cause
Skethermoor
- Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances
Windscale Plant
- The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office
- Corrections to rock textures in the Oberon Dig Site
Midsummer Island (Wicked Isle Story Expansion)
- Environmental and NPC animation and behaviour improvements
- Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard
- The ‘Squeeze Through’ area near the infected honey barrel inside the Brewery Cellar now works as intended
- There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt
- A story-important item in the Crypt has now been corrected so the player can no longer stand inside it
- A side-quest-important weapon will now glow when held, thrown or placed
- The correct audio will now play if players choose destructive action in the Crypt
- Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the Quiet Movement skill
- Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery
- Released
- March 27, 2025
- ESRB
- Teen // Blood, Language, Violence
- Developer(s)
- Rebellion Developments
- Publisher(s)
- Rebellion Developments
- Number of Players
- 1






