|
Harun al-Rashid
|
The Abbasid Caliphate
|
-
House of Wisdom
-
Academies provide +2 Research per turn
-
Research Agreements provide +10 percent Research
|
-
Charismatic
-
+1 Golden Age Points per turn
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
-
Charitable
-
+15 Prosperity in your Capital
|
|
Eva PerΓ³n
|
Argentina
|
-
Share My Glory
-
Palace provides +25 City Prosperity and +25 Health
-
Monument provides +25 City Happiness and +25 Prosperity
-
+20 percent Build Production towards Amphiteaters, Theaters, and Opera Houses that provide +15 City Happiness
|
-
Independent
-
+1 Housing in non-Capital Cities
-
ββStately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Charismatic
-
+1 Golden Age Points per turn
-
Persuasive
-
+5 Turn duration of Golden Ages
|
|
Sennacherib
|
The Assyrian Empire
|
-
Wolf on the Fold
-
+33 percent Force Siege Damage
-
+25 percent Craft Production at Workshops
-
+25 Security in the Capital
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
Aggressive
-
+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Unyielding
-
5 bonus Force EXP from defeating enemy Forces
-
Rash
-
-20 Knowledge in the Capital
-
Productive
-
25 percent Build Production in the Capital
|
|
Howard Florey
|
Australia
|
-
Medical Genius
-
Universities and Fusion Research Centers provide +2 Research per turn
-
25 percent Craft Production towards crafting Bandages, Soap, and Antibiotics
-
+5 City Health from consuming Bandages
-
+5 City Health from consuming Soap
-
+5 City Health from consuming Antibiotics
|
-
Collaborative
-
+3 Housing in the Capital
-
Stately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Sage
-
+10 Knowledge in all Cities
-
Pacifist
-
-10 percent Strength to Forces outside the Nation's territory
|
|
Itzcoatl
|
The Aztec Empire
|
-
Flower Wars
-
βββββββ+25 Security and +25 Happiness in the Capital for 10 turns after engaging in combat (not stacklable)
-
+100 percent Force heal rate
|
-
Disciplined
-
βββββββ+50 Build Production towards Government and Military Improvements
-
Aggressive
-
βββββββ+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Perfectionist
-
βββββββ-10 Craft Production to all crafting Improvements in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Leopold I
|
Belgium
|
-
Nestor of Europe
-
+βββββββ10 Established Relationship with other Nations
-
+20 additional Established Relationship with other Nations if they have more Cities
-
+100 Harvest Production at Farming harvesting Cocoa
-
Breweries and Distelleries provide +10 City Prosperity
|
-
Independent
-
βββββββ+1 Housing in non-Capital Cities
-
ββββββββββββββββAdventurous
-
βββββββ+1 Speed to Scouts
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Charismatic
-
βββββββ+1 Golden Age Points per turn
|
|
Irene
|
The Byzantine Empire
|
-
Iconophile
-
βββββββAltars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn
-
+100 percent effectiveness of Oracles and Missionaries
|
-
Independent
-
βββββββ+1 Housing in non-Capital Cities
-
Aggressive
-
βββββββ+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Patient
-
βββββββ50 percent War Declaration Cost
-
Unyielding
-
βββββββ+5 bonus Force EXP from defeating enemy Forces
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Boudicca
|
The Celts
|
-
Lady of Vengeance
-
βββββββ+33 percent Force Strength while in a Retaliation War
-
Forces inflict 5 War Weariness when they defeat an enemy Force
|
-
Collaborative
-
βββββββ+3 Housing in the Capital
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Unyielding
-
βββββββ+5 bonus Force EXP from defeating enemy Forces
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
|
|
Wilma Mankiller
|
The Cherokee
|
-
The Word for Water
-
βββββββ+150 Build Production towards Water Wells and Water Treatment Plants
-
Water Wells and Water Treatment Plants provide +20 City Health
-
+25 percent Craft Production towards crafting Feasts
|
-
Independent
-
βββββββ+1 Housing in non-Capital Cities
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
-
Charitable
-
+15 Prosperity in your Capital
|
|
Wu Zetian
|
China
|
-
Imperial Examinations
-
βββββββLibraries, Schools, and their Upgrades provide +15 City Prosperity
-
+10 Paragon spawn chance
|
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Cunning
-
βββββββ-50 War Declaration Cost
-
Unlocks War of Annihilation (war type)
-
Unyielding
-
βββββββ+5 bonus Force EXP from defeating enemy Forces
-
Charismatic
-
+1 Golden Age Points per turn
|
|
Osh-Tisch
|
The Crow Nation
|
-
BadΓ© Warrior
-
βββββββ+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers and Dragoons
-
+33 percent Craft Production at Artisan Studios, Weavers, and their Upgrades
|
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Charismatic
-
+1 Golden Age Points per turn
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
|
|
Nefertiti
|
Egypt
|
-
Rays of the Aten
-
βββββββFarms and their Upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river
-
-25 Research cost of Religion Technologies
-
Museums provide +10 City Happiness
|
-
Agrarian
-
βββββββ+1 bonus Food from all Farms and their Upgrades
-
Lavish
-
βββββββ+2 available Merchants
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Elizabeth I
|
England
|
-
Gloriana
-
βββββββ+1 Force Speed and +1 Sight for Sea Forces
-
+25 percent Force Strength for Sea Forces
-
Longbowmen and Line Infantry cannot be Countered
|
-
Independent
-
+1 Housing in non-Capital Cities
-
ββStately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Mercantile
-
βββββββ+1 available Merchant
-
Seafaring
-
βββββββ+5 Wealth from Fishing Nets and Industrial Fishing Farms
|
|
Haile Selassie
|
Ethiopia
|
-
Lion of Judah
-
βββββββ+5 Forces Strength for each of the Nation's Alliances
-
+25 percent Religion Spread Strength in the Capital
-
+300 percent Harvest Production towards harvesting Coffee
|
-
Disciplined
-
βββββββ+50 Build Production towards Government and Military Improvements
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Jeanne d'Arc
|
France
|
-
Maid of OrlΓ©ans
-
βββββββ+25 Force Strength in Cities where the Nation's Religion is dominant
-
+1 Force Speed within the Nation's territory
-
The Nation's Forces reduce its War Weariness by 5 when an enemy Force is defeated
|
-
Impulsive
-
βββββββ-10 Established Relationship with other Nations βββββββ
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Tamar the Great
|
Georgia
|
-
Whom the Sun Serves
-
βββββββ+25 percent Build Production towards Military, Religion, and Commerce Improvements
-
+15 City Prosperity and +10 Security in all Cities during Golden Ages
|
-
Independent
-
+1 Housing in non-Capital Cities
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Creative
-
βββββββ+15 Prosperity in all Cities
|
|
Otto von Bismarck
|
Germany
|
-
Blood and Iron
-
βββββββ+10 percent Craft Production at Forges, Factories, Vehicle Factories, and their Upgrades
-
+25 percent Force Strength for 10 turns after declaring War
|
-
Disciplined
-
βββββββ+50 Build Production towards Government and Military Improvements
-
Aggressive
-
βββββββ+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
-
Practical
-
βββββββ-10 percent Research per turn in the Capital
|
|
Hildegard von Bingen
|
Germany
|
-
Sibyl of the Rhine
-
βββββββMonasteries provide +5 Research per turn
-
+5 Health and +5 Happiness in each of the Nation's Cities where its Religion is dominant
|
-
Pacifist
-
βββββββ-10 percent Strength to Forces outside the Nation's territory
-
Innovative
-
βββββββ+10 percent Research per turn in the Capital
-
Mercantile
-
βββββββ+1 available Merchant
-
Creative
-
βββββββ+15 Prosperity in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Yaa Asantewaa
|
Ghana
|
-
Golde Protector
-
βββββββStone Pits and the Nation's Upgrades provide +1 Wealth per turn
-
+15 percent Force Strength within the Nation's territory
|
-
Independent
-
+1 Housing in non-Capital Cities
-
Formidable
-
βββββββ+20 percent Strength to
-
Agrarian
-
βββββββ+1 bonus Food from all Farms and their Upgrades
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
|
|
Alexander the Great
|
Greece
|
-
Hammer and Anvil
-
βββββββPikemen and Lancers cannot be countered
-
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat an enemy Force
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
Aggressive
-
βββββββ+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
ββββββββββββββββAdventurous
-
βββββββ+1 Speed to Scouts
-
Resplendent
-
βββββββ-15 Prosperity in the Capital
|
|
Sappho
|
Greece
|
-
Tenth Muse
-
βββββββAmphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed
-
Coastal Regions within the Nation's Cities provide +10 Prosperity
|
-
Innovative
-
βββββββ+10 percent Research per turn in the Capitalβββββββ
-
Charismatic
-
+1 Golden Age Points per turn
-
Creative
-
βββββββ+15 Prosperity in all Cities
|
|
Charlemagne
|
The Holy Roman Empire
|
-
Carolingian Renaissance
-
βββββββ+25 City Knowledge in the Capital during Golden Ages
-
+100 percent Masterpiece Creation Speed in the Capital during Golden Ages
-
The Palace provides +5 Wealth and +1 Research per turn during Golden Ages
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
|
|
Pachacuti
|
The Inca Empire
|
-
Andean Masonry
-
βββββββStone Pits and their Upgrades provide an additional +1 Materials per turn
-
+100 percent Build Production towards City Walls, Fortresses, and Citadels, Fortresses, and Citadels
-
Fortresses and Citadels provide +100 percent City Siege Defense
|
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Agrarian
-
βββββββ+1 bonus Food from all Farms and their Upgrades
-
Perfectionist
-
βββββββ-10 Craft Production to all crafting Improvements in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Ashoka
|
India
|
-
Conquest by Dharma
-
βββββββReligion Improvements provide +10 City Health
-
Apothecaries and Clinics, and their Upgrades provide +5 Religion Spread Strength
|
-
Impulsive
-
βββββββ-10 Established Relationship with other Nations
-
ββββββββββββββββAdventurous
-
βββββββ+1 Speed to Scouts
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Cesare Beccaria
|
Italy
|
-
Tyrants Never Read
-
βββββββ-33 percent Research cost of Government Technologies
-
+100 percent Craft Production towards crafting Books
-
Weavers, Artisan Studios, and their Upgrades provide +5 City Happiness and +5 Health after Books are unlocked
|
-
Collaborative
-
βββββββ+3 Housing in the Capital
-
ββStately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Pacifist
-
βββββββ-10 percent Strength to Forces outside the Nation's territory
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
|
|
Tokugawa Ieyasu
|
Japan
|
-
Study Patience
-
βββββββNations that declare War on the Nation receive 1 War Weariness each turn
-
The Nation's War Weariness is reduced by -50 percent
-
Castles provide +30 City Security
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
Aggressive
-
βββββββ+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Patient
-
βββββββ50 percent War Declaration Cost
-
Sage
-
βββββββ+10 Knowledge in all Cities
|
|
Sejong the Great
|
Korea
|
-
Hangul
-
βββββββ+25 City Knowledge and Happiness in all Cities for 10 turns after the Nation finishes a Masterpiece (not stackable)
-
Weavers and their Upgrades provide +10 City Knowledge after Paper is unlocked
|
-
Innovative
-
βββββββ+10 percent Research per turn in the Capital
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Yu Gwan-sun
|
Korea
|
-
Unbreakable
-
βββββββWhile the Nation is in a Defensive War, it has +20 Established Relationship with Nations that it's at Peace with
-
+15 Religion Spread Strength in each City that contains a School or one of its upgrades
-
+10 percent Force Strength in Regions containing a School or one of its Upgrades (not stackable)
|
-
Collaborative
-
βββββββ+3 Housing in the Capital
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Charismatic
-
+1 Golden Age Points per turn
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Amanirenas
|
Kush
|
-
Land of the Bow
-
βββββββRanged Units provide +50 percent Force Strength in Rough Terrain
-
+10 percent Force Strength for Spearmen and Archers
|
-
Formidable
-
βββββββ+20 percent Strength to Forces within the Capital
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Persuasive
-
+5 Turn duration of Golden Ages
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
|
|
Benito JuΓ‘rez
|
Mexico
|
-
Son of the People
-
βββββββTribes will never be initially hostile towards the Nation
-
Cities are founded with an additional Expert
|
-
Independent
-
+1 Housing in non-Capital Cities
-
ββStately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
|
|
Genghis Khan
|
The Mongol Empire
|
-
Lord of the Steppes
-
Cavalry Units (excluding Elephant Units) provide +25 percent Force Strength
-
Infantry, Ranged, and Anti-Calvary Units provide +1 Force Speed
|
-
Aggressive
-
+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Cunning
-
βββββββ-50 War Declaration Cost
-
Unlocks War of Annihilation (war type)
-
Unyielding
-
βββββββ+5 bonus Force EXP from defeating enemy Forces
-
ββββββββββββββββAdventurous
-
βββββββ+1 Speed to Scouts
-
Resplendent
-
βββββββ-15 Prosperity in the Capital
|
|
Zenobia
|
The Palmyrene Empire
|
-
Silk Road
-
βββββββ+3 available Merchants
-
Trading Posts and their Upgrades provide +5 City Knowledge and +4 additional Wealth per turn
|
-
Resplendent
-
βββββββ-15 Prosperity in the Capital
-
Independent
-
+1 Housing in non-Capital Cities
-
Aggressive
-
+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Persuasive
-
βββββββ+5 Turn duration of Golden Ages
|
|
Xerxes I
|
The First Persian Empire
|
-
The King of Kings
-
βββββββ+1 Force cap for each City in the Nation's control
-
+50 percent Force Strength for War Chariots and Mounted Scouts
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
Aggressive
-
+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Cunning
-
βββββββ-50 War Declaration Cost
-
Unlocks War of Annihilation (war type)
-
Rash
-
-20 Knowledge in the Capital
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
|
|
Nicolaus Copernicus
|
Poland
|
-
Revolutionary Thought
-
βββββββObservatories and Research Labs provide +10 City Knowledge and +2 Research per turn
-
+25 percent bonus Nation Research for 10 turns after the Nation earns a Paragon (not stackable)
|
-
Innovative
-
βββββββ+10 percent Research per turn in the Capital
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Productive
-
25 percent Build Production in the Capital
-
Lavish
-
βββββββ+2 available Merchants
-
Creative
-
βββββββ+15 Prosperity in all Cities
|
|
Julius Caesar
|
The Roman Empire
|
-
Triumphant Legions
-
βββββββForces gain +50 percent bonus Strength when they level up
-
+15 Happiness and +20 Prosperity in the Capital for 15 turns after winning a War (not stackable)
|
-
Disciplined
-
+50 Build Production towards Government and Military Improvements
-
ββStately
-
+10 Happiness and +10 Prosperity in all Cities while not at War
-
Aggressive
-
+10 percent Strength to Forces outside your territory
-
Unlocks War of Annihilation (war type)
-
Charismatic
-
+1 Golden Age Points per turn
-
Resplendent
-
βββββββ-15 Prosperity in the Capital
|
|
Catherine the Great
|
Russia
|
-
Siberian Expanse
-
βββββββ+1 City cap
-
+2 Force Speed for Settlers
-
The Nation's Gathering Halls and their Upgrades provide an additional +1 Food and +1 Timber per turn
|
-
Innovative
-
βββββββ+10 percent Research per turn in the Capital
-
Efficient
-
βββββββ+20 percent Craft Production to all crafting Improvements in all Cities
-
Charismatic
-
+1 Golden Age Points per turn
-
Lavish
-
βββββββ+2 available Merchants
-
Persuasive
-
+5 Turn duration of Golden Ages
|
|
Askia Muhammad I
|
The Songhai Empire
|
-
Gold-Salt Trade
-
βββββββ Trading Posts and their Upgrades provide +6 Wealth per turn if they are next to a river
-
+25 percent Harvest Production at Stone Pits and their Upgrades
|
-
Sage
-
βββββββ+10 Knowledge in all Cities
-
Productive
-
25 percent Build Production in the Capital
-
Mercantile
-
βββββββ+1 available Merchant
-
Resplendent
-
βββββββ-15 Prosperity in the Capital
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Isabella I
|
Spain
|
-
New World
-
βββββββ+1 Force Sight for Embarked Forces
-
+2 Force Speed for Embarked Forces
-
Mints provide +5 City Security and Happiness
-
+10 Religion Spread Strength in all Cities after unlocking Codices
|
-
Unyielding
-
βββββββ+5 bonus Force EXP from defeating enemy Forces
-
Mercantile
-
βββββββ+1 available Merchant
-
Seafaring
-
βββββββ+5 Wealth from Fishing Nets and Industrial Fishing Farms
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
Ram Khamhaeng
|
Thailand
|
-
White Elephants
-
βββββββThe Nation's Palace provides +1 Elephants per turn after it unlocks any Elephant Unit
-
+25 Force Strength for Forces containing Elephant Units
-
+25 percent Harvest Production at Camps
|
-
Ambitious
-
βββββββ-50 percent turn duration of Golden Ages βββββββ
-
Productive
-
25 percent Build Production in the Capital
-
Traditional
-
+20 percent bonus Prestige from constructing Triumphs
-
Creative
-
βββββββ+15 Prosperity in all Cities
-
Spiritual
-
βββββββ+15 percent Religion Spread Strength in all Cities
|
|
George Washington
|
United States
|
-
Minutemen
-
βββββββ+10 starting EXP for all Forces
-
+1 Force Speed for Forces in Square Tercio and Trapezoid Formations
|
-
Ambitious
-
βββββββ-50 percent turn duration of Golden Ages
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Disciplined
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+50 Build Production towards Government and Military Improvements
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Independent
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+1 Housing in non-Capital Cities
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Formidable
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βββββββ+20 percent Strength to Forces within the Capital
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Woodsman
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βββββββ+1 Timber from Logging Camps and their Upgrades
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SimΓ³n BolΓvar
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Venezuela
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March on BogotΓ‘
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βββββββ+2 Speed for Forces led by a Paragon
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+25 percent Force Strength in regions adjacent to rivers
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Disciplined
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+50 Build Production towards Government and Military Improvements
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Independent
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+1 Housing in non-Capital Cities
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ββββββββββββββββAdventurous
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βββββββ+1 Speed to Scouts
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Charismatic
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+1 Golden Age Points per turn
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Lavish
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βββββββ+2 available Merchants
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Shaka
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Zulu
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Buffalo Horns
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ββββββββββββββ+25 percent Force Strength for Forces in Square, Tercio, and Trapezoid Formations
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+50 percent Force pillage damage
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Disciplined
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+50 Build Production towards Government and Military Improvements
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Aggressive
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+10 percent Strength to Forces outside your territory
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Unlocks War of Annihilation (war type)
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Productive
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25 percent Build Production in the Capital
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Perfectionist
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βββββββ-10 Craft Production to all crafting Improvements in all Cities
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