Another Code: Recollection is a remake and two games in one. The first story players experience is Another Code: Two Memories, followed by Another Code: R - A Journey Into Lost Memories. Two Memories tells the story of Ashley's journey to reunite with her long-lost father on a deserted island, which is dubbed Blood Edward Island by the locals.
An important part of the story involves locating three computer chips called ANOTHER Keys. Players must think their way through various puzzles to get all the required keys. Chapter Three ends with players finding the first ANOTHER Key after solving the Piano puzzle, which is outlined in another guide. The second and third ANOTHER Key are found in another chapter after Ashley confronts her father. This guide has everything you need to know to find the second and third ANOTHER Keys in Another Code: Recollection.
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ANOTHER Key 02 Location
After players install the first ANOTHER Key, Ashley's father asks her to locate the remaining two ANOTHER Keys using her DAS System and gives her a door key. The DAS System can track each key and has its location marked on a map.
Players will find the second ANOTHER Key on floor two of the Mansion in the West Wing inside the Study/Library. They can use the key that Richard gave them to unlock the door and go inside. However, the camera shifts into first-person POV once players enter the room.
Travel Through the Library Maze
The Library is in disarray, with no lights, floor holes, and knocked-over bookshelves. Players must navigate the maze-like room to get to the back and find the ANOTHER Key. Follow the steps below to continue:
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The first thing to do is light some candles so that Ashley can see. You should have picked up a Lighter in the Drawing Room. There are candles and candleholders all over the Library. Players can light the first obvious one near the entrance to brighten the hallway.
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Follow the path to the left and around the corner, walking over a bookshelf, to see a pile of books illuminated by the now-lit candle.
There are two loose candles on the ground in the pile. Grab both of these, then backtrack to the starting point.
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Go straight forward past the lit candle and turn right. There's an empty candleholder next to a bookshelf blocking the way. Place one of the candles you picked up earlier inside, and Ashley will light it. The bookshelf has two hummingbirds, a gold one and a silver one. The books on the shelf have symbols etched into the bottom of them. Use the DAS camera to take a picture of the books.
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Take the candle from the candleholder, place it in the one across from it at the other end of the hallway, and return to the starting point once more.
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Facing the Foyer door, turn left and go down the dark hallway. There's a candleholder perched on the wall. Place the second candle there and light it.
The floor has a huge hole, but Ashley notices a bookshelf next to it leaning over.Interact with it to knock it over and then walk across it.Keep moving straight, and D will be waiting at the end of the path, looking at a bookshelf.
Solve the Bookshelf Puzzle
Players must solve a bookshelf puzzle to unlock a secret door inside the Library. Ashley and D notice that one of the shelves has the same symbols etched into the bottom of the books as the one with the hummingbird decorations.
There is also a plaque with the phrase "The two birds know the order," etched into it. Using the photo of the shelf from earlier, s witch the books around until they are identical to the other shelf. The bookshelf will then slide to the side and reveal a hidden room.
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Solve the Fireplace Puzzle
Players will find a few interesting things inside the room, including a note from Frannie, a scale with moon coins, and a fireplace. After investigating the fireplace, Ashley and D discover a light behind it, as if the back of the fireplace is a door. It can't be opened by pressing on it, and players must solve a puzzle to progress. Use the steps below to get inside:
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There are clues for getting past the fireplace inside the room. On the desk next to the fireplace is a scale with several coins. Each coin has a different weight and moon phase on it. Pick up all of these.
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Next, go to the low table between the couches and investigate the items on it. You will find a candle, a note from Frannie, and invisible ink. Read the note for the next clue. It is a challenge from Frannie, asking if D can figure out what it means.
After picking up the note, use the Lighter to light the candle.
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Investigate the invisible ink and the burnt piece of paper on the table. Ashley and D will figure out that Frannie's letter may have something written in invisible ink.
Hover over the candle and select Frannie's Challenge from the inventory. Then, hold it over the flame until an omega symbol appears in each box.
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The symbols on the paper coincide with the symbol on the scale. The direction of the symbol changes depending on which moon coin is placed on it. Use the scale to determine which coin goes with which symbol.
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Return to the fireplace and click on the decoration above it. They are revealed to be coin slots. Place the coins in the correct order using Frannie's Challenge.
The order goes as follows from left to right:
- New Moon
- Full Moon
- Waning-Gibbous
Unlock the Briefcase
The final challenge players will have before they find the second ANOTHER Key is in the secret room behind the fireplace. Use the Lighter to light all the candles in the room so that Ashley can see.
Sitting atop two wooden crates is a briefcase and a bag. The briefcase is locked, but players can search through the bag for a hint about the combination. Inside the bag is an old hat, a baseball, and a birthday card for D. The date on the card is the key to the briefcase.
The card is dated November 28, 1948. The code is D's birthday, so subtract 12 years from 1948 to get the entire code. Enter 1128 on the left and 1936 on the right to unlock the briefcase.
There, players will find ANOTHER Key 02. They can also look at the other items for more background on D's father and mother.
ANOTHER Key 03 Location
The third and final ANOTHER Key is much easier to find than its predecessors. Again, use the DAS map to find the approximate location of the next key. It is on the first floor of the West Wing.
Exit the secret fireplace room and go through the door on the left to begin searching. This leads to the West Wing Hallway. The floor has caved in, but there's a board bridging the gap Ashley can use.
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After crossing, go down the staircase at the end of the hall.
The key is inside the Lounge, but the door is locked. Players can cut through the Kitchen and Dining Room to find the Lounge. The Kitchen is through the first door on the right.
There's a short cutscene, and then Ashley can continue to the Dining Room. Investigate all the objects near the table before going to the Lounge.
After finding all the clues, Ashley can unlock the doors to the West Wing Hallway on the left and the doors to the Lounge at the far back of the Dining Room.
The Lounge is a fancy bar area with a radio on top of the bar. Have Ashley interact with the radio to trigger a discussion between her and D. D notices music playing through the static, but Ashley can't hear it.
The next puzzle is to fix the radio frequency to make the music clear. Players can do this by adjusting the dials on the front until the red meter is in the green zone. Use the photo below as a reference for the correct dial placement.
Once the music is playing loud and clear, Ashley can tell it is the same song from the Piano puzzle. Then, a compartment on the side of the radio appears, and the third ANOTHER Key falls out.
Ashley will install the last ANOTHER Key into the DAS and can return to the Foyer to meet up with her dad.
Another Code: Recollection is available now on Nintendo Switch.