Summary
- Strength builds in 7 Days To Die are perfect for new players, offering strong combat options with clubs and shotguns.
- Mining skills like Mother Lode and Miner 69er are crucial for players who use ranged weapons and need resources.
- Skills like Pack Mule, Big And Fast, and Pummel Pete enhance gameplay by increasing inventory space and improving combat abilities.
7 Days To Die is a zombie survival game that can be played in co-op mode with a group of friends or as a solo experience. It offers both PvE combat and competitive PvP modes as well. With its great survival mechanic and cool tower defense-style base raids, it is great fun to play.
Beginners to 7 Days To Die, might like to consider a strength build for their first attempt at this survival FPS game. This kind of build relies on clubs, shotguns, and heavy armor, which, combined, are a very strong build. The strength primary skill drives all of the skills listed below, and combined, can be very effective for new players.
7 Mother Lode
Advanced Mining Skill
- Increases mining yield
- Useful for ammo crafting and base building
Every 7 Days To Die player that intends to use ranged weapons, is going to need to spend a fair bit of time mining. They will need to mine lead, nitrate, and coal to make gunpowder and bullets. This is one of the unwritten rules of the game. Therefore, taking mining skills as soon as possible just makes sense.
7 Days To Die: 15 Tips For Beginners
7 Days To Die can be a tough challenge for newcomers. With these beginner tips, players can not only survive, but thrive.
Mother Lode is a skill that directly impacts the amount of ore (or wood) a player receives with every swing of their pickaxe or wood axe. The fact that this skill is in the Strength tree, which is the backbone of this list, makes it a no-brainer.
6 Miner 69er
Improved Mining
- Increases mining speed
- Useful for ammo crafting and base building
Miner 69er is a companion skill to Mother Lode. Where Mother Lode directly increases the amount of resources gained, Miner 69er works in a subtly different way but still increases the amount of resources mined.
An ore block has a certain number of hit points, which need to be destroyed before the load expires and gives up its ore. This skill increases the amount of damage done per swing and makes destroying ore blocks quicker. Therefore, the amount of ore mined for a given time period is greater with this skill.
5 Pack Mule
Carry More Items
- Adds inventory space
- Stops players becoming encumbered
Beginners to 7 Days To Die will undoubtedly find the limited inventory space they have at first, to be very restrictive. They will likely need to clear out their inventory or sell items to the trader, between every trader mission or POI they clear out.
The Pack Mule skill adds extra inventory spaces to the player’s backpack. This may sound like a pretty boring skill, but few other skills in the game are as useful as this one. Especially since clothing was removed in version 1.0, meaning no more clothing mods to increase inventory space.
4 Big And Fast
Increases Club Melee Speed
- Faster club attacks
- Greater DPS
There is nothing complicated about the Big And Fast skill in 7 Days To Die. All it does is increase the attack rate for clubs and sledgehammers, with the maximum level of this skill giving a 25% swing speed increase.
Of course, the more frequently a player can swing their weapon, the more damage they will do. This skill isn’t too important for club users, but for players who prefer the sledgehammer, with its very slow swing speed, it is a must-have skill.
3 Pummel Pete
Improves Club Combat
- Better knockdown chance
- Better chance for one hit kill
This is the first combat-specific skill that a beginner player to 7 Days To Die should unlock and start maxing out. A wooden club is the first weapon a player will have in the game, as they are prompted to craft one during the short tutorial. This will be their staple weapon for quite some time, possibly beyond the first blood moon night.
7 Days To Die: Best Armor Sets For Farming And Looting
When it comes to farming and looting in 7 Days to Die, players can't go wrong with the following armor sets.
Levels of the Pummel Pete skill add club damage and also increase the chance of power attacks knocking an enemy back or stunning them, which is a real boon when tackling groups of zombies. A skilled club user will tackle the first 3 or 4 blood moons with just a club.
2 Boomstick
Improves Shotgun Combat
- Greater shotgun damage
- Faster fire rate and reload
The Boomstick skill improves the player’s combat ability with shotguns. Shotguns are undoubtedly the best weapons for new players. Much like the Pummel Pete skill for clubs, it increases shotgun damage. This skill also improves the rate of fire for shotguns and makes them faster to reload.
7 Days To Die: Best Base Locations
When deciding where to build a top-tier base in 7 Days to Die, be sure to check out these excellent locations.
Another very important feature of this skill is that once the player unlocks even the first level of it, they will be more likely to loot materials and parts for crafting shotguns. This is very important, since loot is much rarer and harder to acquire in the 1.0 release of 7 Days To Die.
1 Strength
Improves Clubs And Shotguns
- Main skill tree
- Improves club and shotgun combat
Strength is the main skill that all of the other skills in this list are based on. A new 7 Days To Die Player will need to unlock the relevant level of strength in order to be able to unlock levels for all of the other skills covered so far.
However, the strength skill itself does much more than just this. It adds an additional chance to dismember enemies when using a shotgun or club and also increases headshot damage (including head hits for strength-based melee weapons). Most players would take Strength all the way to 10 as soon as possible.
7 Days to Die
- Released
- June 28, 2016
- Developer(s)
- The Fun Pimps
- Platform(s)
- Linux, macOS, PC, PlayStation 4, PlayStation 5, Xbox One